New week, new Rust! What are you folks up to?
Still slowly plugging away at a 0.3 version of Tetra (my 2D game framework). Mainly working on pulling bits of the engine's core out into library components - e.g. screen scaling used to be always-on and baked into the renderer, but now it's just another tool you can use in your
I'd also like to spend some time this week working through one of those 'ray tracing for dummies' projects I always see people talking about in these threads. Would be a nice change of pace from 2D, and i'm jealous of the pretty screenshots
The plan is to release a new version of
uom (type-safe zero-cost dimensional analysis) this week. A huge PR with a number of thermodynamic quantities from Glowforge was merged last week and couple more PRs should get merged shortly before the release.
New releases of a couple of crates, new major version of
bs58 adding in
core + alloc support and a new alpha of
async-compression rounding out the
AsyncRead implementations (and maybe including
I will spend this week learning this thing called Rust (heard of it?). I became a member of this forum an hour ago, and now I am apparently programming a guessing game (because the book told me so ).
So everyone take cover, there will be a lot of incoming stupid questions in this forum over the next couple of days . Even though I have been programming 15+ languages over my 30+ years of programming, there are a lot of new things to learn about Rust. Let's see if I manage to learn this, or if I give up. I might be to old to learn new stuff
Working on exercises on Exercism to learn Rust. Thinking about what my first attempt at a real application shall be. (Any suggestions for a CLI application is very welcome!)