New week, new Rust! What are you folks up to?
I'm still trying to prepare a PR with a draft of Rust GameDev WG's newsletter and then I'll move to finishing the blog post and video for Zemeroth v0.6.
i will try making my own server side scripting language and HTTP server in Rust !
I'm working on exploring async/await rewrite of some of my Tokio/Futures based libraries!
v0.25.0 of uom
(type-safe zero-cost dimensional analysis) was released last week and contains the long requested Information
(bit, byte, ...) and InformationRate
(bit/s, byte/s, ...) quantities (thanks /u/Lukazoid)! I've also been spending a bit of time working on a proc-macro based v2.0 that can hopefully overcome some of the limitations of current implementation.
Nuts and bolts business work : I'm writing a command line script to take two user accounts and merge them together in a mongo database . Which is to say: I'm getting paid to write rust at $DAYJOB.
I'm also developing some rust training exercises.
I'm currently building a desktop App for Bloom: The free and open source Google in Rust and looked for information about what is the best GUI option available today for Rust. I didn't find nothing convincing/enough argued so I made my own research.
It was a lot of work so I want to share it to the community
I tested the following frameworks: Electron + Neon
, Rust program + Qt dynamic
, Rust Program + Qt static
, Gtk
, Cpp program + Rust lib static + Qt static
, Cpp program + Rust lib static + Qt dynamic
, Electron + NodeJS Cpp Addon
, Electron + FFI
.
for the following criteria: Ease of build
, Build time
, Bundle size
, Ease of deployment
, Rust interoperability
, Speed of development
, RAM usage
, CPU usage
, Security
, Look
, Responsive UI
, Framework fixability
, Platforms support
, Built-in features
, 3rd party components
, Debugging
, Testing
, Community
, License
.
Here are the details, ranking and code examples: https://gitlab.com/z0mbie42/rust_gui_ecosystem_overview
Currently the GPOS
tables…
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