New week, new Rust! What are you folks up to?
I'm still trying to prepare a PR with a draft of Rust GameDev WG's newsletter and then I'll move to finishing the blog post and video for Zemeroth v0.6.
i will try making my own server side scripting language and HTTP server in Rust !
I'm working on exploring async/await rewrite of some of my Tokio/Futures based libraries!
uom (type-safe zero-cost dimensional analysis) was released last week and contains the long requested
Information (bit, byte, ...) and
InformationRate (bit/s, byte/s, ...) quantities (thanks /u/Lukazoid)! I've also been spending a bit of time working on a proc-macro based v2.0 that can hopefully overcome some of the limitations of current implementation.
Nuts and bolts business work : I'm writing a command line script to take two user accounts and merge them together in a mongo database . Which is to say: I'm getting paid to write rust at $DAYJOB.
I'm also developing some rust training exercises.
I'm currently building a desktop App for Bloom: The free and open source Google in Rust and looked for information about what is the best GUI option available today for Rust. I didn't find nothing convincing/enough argued so I made my own research.
It was a lot of work so I want to share it to the community
I tested the following frameworks:
Electron + Neon,
Rust program + Qt dynamic,
Rust Program + Qt static,
Cpp program + Rust lib static + Qt static,
Cpp program + Rust lib static + Qt dynamic,
Electron + NodeJS Cpp Addon,
Electron + FFI.
for the following criteria:
Ease of build,
Ease of deployment,
Speed of development,
3rd party components,
Here are the details, ranking and code examples: https://gitlab.com/z0mbie42/rust_gui_ecosystem_overview