Rust for computer graphics – development tools, libraries, and comparison to C++

is any library for graphics programming like ray tracing , to make rendering engines and for cuda,opencl,openmp programming ?

Check out the "3d rendering" section of Are we game yet?

The "ecosystem" tab also has loads of links to thing you might need.

is any tutorial for these

Find a project you think looks interesting and check out its README or docs. Otherwise you might need to look for them yourself by googling things like "Rust wgpu tutorial".

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how do C++ and rust compare in computer graphics, and which language would be best to choose?

which has matured and is easier to start for graphics programming

I’ve merged the above question into this topic, from an unnecessary new thread on the same general subject. Short follow-up questions don’t need a new topic, on the contrary, the context of the existing topic makes it a lot easier to usefully answer questions that could otherwise be very short and un-clear.

For completeness, I’ll quote the one reply of @H2CO3 from the other topic:

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