Thank you for the link, but it is oriented to vulkan and in my laptop does not get well with it.
I have found a GLFW crate. Comparing with C++ GLFW how it goes on Rust?
Thank you for the advice, but reading the info says "a bit less low-level than vulkan". Sorry for my pour Rust, but watching the examples of luminance, is not too low level as glfw/opengl. Correct me if I'm wrong.
That's why I mention GLFW crate.
Note: I do not choose gfx-lh because is vulkan, and my laptop refuces to work with it.