What's everyone working on this week (4/2025)?

New week, new Rust! What are you folks up to?

Following on my list of features for bacon I would have thought totally useless if asked 10 days before.

Just after having released a headless mode for this TUI, I embarked into playing sounds on success or failure. I'm the kind of guy who was not bothered by using for 10 years as main PC one which wasn't able to play any sound.

(TLDR: new features for bacon, but not the ones you really absolutely need rigth now)

Just learning Rust! Been bootstrapping with ATrium and wanting to get to rsky soon. Intro in separate thread. :slight_smile:

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This week, for the first time in a while, I've been working on some upgrades for Are We Game Yet?, the Rust gamedev community crate directory!

One of the most requested features has always been to add more ways to sort/compare crates, so I've been laying the groundwork for this with some changes to how the site fetches its data. There's a few tradeoffs to this, though, so I'd welcome any feedback people have on the PR.

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I've been learning Rust by trying to write a stack based virtual machine running a small math language I named Mage. I started learning Rust a week ago and I quite like it. I still get tripped up with Strings and borrowing though.

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Another thread you might be interested in, has a pretty good breakdown of borrowing. I have been reading Stefan's book myself, help each other out... Rust for C-Programmers -- a few more book chapters

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I'm going to check it out right now!

I started learning Rust last week and its a fun language - coming from Python , which I used most of the time at work and for writing personal projects - actually getting deep into stack vs heap has been eye-opening. I am trying to port this CLI project, ledger and learning about the clap library and how to organize the project. I am having fun learning this language !

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Implemented a QuadTree plugin for bevy.

bevy_quadtree

Now I return to learn rust and write or edit my journal about this.

I realized that my past writing is:

  • Typo everywhere
  • Some code doesn't work
  • I miss the important part of the book

Hey everyone, it has been almost 14 months now that I have been working full-time on my own product (1) (I live in a little Himalayan village to cut down costs). Rust has been a lovely choice although much of that journey has been about fighting with the compiler.

I feel enough of Rust's ideas have settled in my brain to make me productive. Coming from Python, JavaScript, I now feel confident that our product is going to go live. The level of confidence I feel when code compiles is really something that every early stage product creator should get a taste of.

We are working with 3 non-profit organizations and I will be setting up a demo soon. Lots to do and I am hoping for a kind 2025.

  1. GitHub - pixlie/PixlieAI: graph + ai in your products; reduce costs and get correct answers from your data

Did a pong tutorial for bevy. Still trying to wrap my head around queries, but I now have a much better handle on events and meshes.