New week, new Rust! What are you folks up to?
No idea what I will do, but the last few weeks I got back into Rust after a break of about a year. I have started to update some of my crates, for instance flate3 no longer has dependencies on scoped_threadpool and crossbeam as the features I wanted are now in std.
I also noticed clippy found some nice minor issues in my code ( mostly un-needed conversions on integer types, which probably occurred during refactoring ), which it didn't find a year or so ago! A few other good new lints as well.
Also my webserver rustweb2 is now serving a real live website. I am planning on writing a blog about setting up a server on ubuntu ( it is somewhat new to me as I have used windows servers the last 25 years or so, despite an early experience of Unix around 50 years ago, which I forgot all about! ).
Getting ready to release version 0.11.0 of the Rust Geodesy crate - with a huge number of improvements and extensions