New week, new Rust! What are you folks up to?
Still stuck on making the pin API in LPC82x HAL safe at compile-time. I have less time to work on this starting this week, so I had hoped to be done by now. Oh well. Better slow progress than no progress, I guess.
Doing my master-thesis-presentation on friday and next week tuesday the last exam, so pretty stuffed with learning.
Despite this: imag-wiki
has to be finished and I really should work on notmuch
, the high-level abstraction over notmuch-sys
. I hope I find some time for this.
More work on uom
(type-safe zero-cost dimensional analysis). Last week I made some documentation improvements and implemented a bunch of standard traits: PartialEq
, Eq
, PartialOrd
, Ord
, and Default
. This week I'm trying to solve a compile time issue (easy question thread) where the "privacy checking" pass is taking nearly three minutes when all features are enabled!
I just closed issue #37 because the curves geometry renders fine as hair, but I'm still working on issue #38, the material part for hair. Not only renders C++ different from Rust, but there is also a higher memory consumption and a longer render time (for Rust). First I want to match the images, optimizing comes later ...
Let's see what can be done in the rest of the week
Continuing to learn Rust on my Twitch stream by solving CodinGame challenges.
I welcome all Rustaceans to the chat for realtime assistance, I quite need it at times.
Continuing work on my first clippy lint contribution and learning a lot! I hope to finish that up this week.
Added feature in diwata to detect if bytea data content has an image mime type then render it as such.
I've setup also a demo showcasing the bytea image feature using dota2(a popular game by valve) hero database.
Im continuing to work on my photo manager flash. This week I finnished a refactoring project to get me mone step closer to syncronising files between computers.