New week, new Rust! What are you folks up to?
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Adding a solver to minesweeper - the solver is based on "Iterative Scaling" and the probability of a bomb being under the cursor is added to the status line (optionally).
I've started working through the backlog of uom
(type-safe zero-cost dimensional analysis) PRs and issues that have accumulated over the summer.
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Ported Bevy 3D chess GUI to latest Bevy 0.16.1. Was not that trivial as expected, took me 3 or 4 full days
GitHub - StefanSalewski/Bevy-3D-Chess: Rust 3D Chess with the Bevy Engine
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