What's everyone working on this week? (Week 39, 2015)


#1

What’s everyone up to this week?

I’m completely swamped and will probably be doing minor things only.


#2

#3

Updated handlebars, and released 0.10.1:

  • Patch from @ihrwein , improved renderw for mass rendering.
  • Improved lookup helper, made its behavior compatible with handlebars-js

In this and next few weeks, I will add some detailed error message for template parser.


#4
  • Still trying to get Turbine’s tests to run Turbine tests run, some fail. :sunny:
  • more work on my Cow-lint for clippy (this stuff is hard)
  • I’d also like to optimize the shootout fasta_redux benchmark, which is the relatively slowest of the bunch (and that’s my fault, dammit!) Done, and I also upped the used regex version, allowed building with dependencies and learned something about Makefiles. :smile: Veedrac then one-upped me with a new fasta implementation, whose algorithm I could port to the redux version. Once those are up on the benchmarksgame, they’ll be the fastest of the bunch.
  • too much work to get much of the aforementioned points done :frowning: Luckily I got a lot done with little effort.

#5

Working on an implementation/RFC for a new fs::walk_dir.


#6

I’ll be continuing to work on my debugger project, rusty_trap. I hope to add support for handling multiple breakpoints this week.


#7

I’m continuing my independent study making a game engine/collision detection system in Rust. Last week I got static collision detection working and setup collision callbacks, this week I’m getting dynamic collisions (involving moving objects) to work, then it’ll be time for a first optimization pass.

I also finally put together a video demonstrating the code hotloading feature I built so now I’m writing an article to go with the video that goes into detail about how it works.


#8

Will work on Jasig/Apereo CAS Server client for iron.


#9

I’m continuing working on some cargo bugfixes and refactorings and adding exercises to rustlings! I’d love more ideas on useful exercises :smile:


#10
  • added some convenience functions for posix message queues to nix-rust (PR open right now).
  • working on examples in C and Rust for upcoming talk about Linux system programming with Rust (Rust Meetup Munich)

#11

Got started on this helper tool to find and bundle DLL dependencies for Windows binaries. Nothing groundbreaking, there are scripts around that do the same - it just calls objdump to find linked DLLs in binaries.

It would be cool if it could use dumpbin instead of objdump, and maybe work as a cargo command but I’m leaving that for another week.


#12

Working on my turn-based strategy game zoc. Added transport units and fixed ambush attacks visibility + few bugs. I hope to fix andoid build this week.


#13

Very Interesting, and it would be great if you added “in RUST language” as a keyword to the title of the video or/and in description, because its hard to find the video on youtube and also after i watched the video, youtube suggested me to watch various videos with military exercises :wink:

Thank you!


#14

Ah, good idea! I updated the title and tags on the video, though I don’t know how much I can help the related videos youtube picks :smile: