Release Notes for rs-pbrt v0.8.2 (Rust implementation of Physical Based Rendering)

Read more about this release here:
https://www.rs-pbrt.org/blog/v0-8-2-release-notes/

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I am rooting for you to eventually beat the C++ version!

... beat the C++ version

Yes, that was the goal, but now with pbrt, Version 4, on the horizon:

I will probably investigate GPU acceleration instead :wink:

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