Release Notes for rs-pbrt v0.8.0 (Rust implementation of Physical Based Rendering)

Read about it: v0-8-0-release-notes ...

Still not matching the C++ code (speedwise), but it's getting there ...

So far the highest priority was to be feature complete and a nearly perfect match of the resulting (rendered) images (pixel by pixel).

So, those two topics are still important and actually I would like to get some help from the community to make sure that we match the C++ counterpart as closely as we can. Here are some links to example scenes: ...

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v0.8.1 is out:
https://www.rs-pbrt.org/blog/v0-8-1-release-notes/

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