What's everyone working on this week (23/2025)?

New week, new Rust! What are you folks up to?

Implemented typed pixel format support for retrofire, my 90s-spirit software 3D renderer slash type safety case study.

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Working on finding a job :man_shrugging:

3 Likes

Hello there :slight_smile:
I would like to share my project:

It's a path finding algorithm for surfaces, specially useful if you have slope restrictions.
It's build in Rust, WebAssembly and a Babylon Js UI.
The webpage contains a full working demo, no installation or registration required.
I hope you find it usefull.
Coments are welcome.

2 Likes

Working on infinite draw distance via impostors in my metaverse client. The water shaders need to be more consistent between real and impostor areas.

1 Like

Investing time into optimizing png to ready it for wider inclusion in Chromium; while also iterating over image to get the ball rolling in more accurate and flexible color space metadata.