New week, new Rust! What are you folks up to?
Implemented typed pixel format support for retrofire, my 90s-spirit software 3D renderer slash type safety case study.
Working on finding a job
Hello there
I would like to share my project:
It's a path finding algorithm for surfaces, specially useful if you have slope restrictions.
It's build in Rust, WebAssembly and a Babylon Js UI.
The webpage contains a full working demo, no installation or registration required.
I hope you find it usefull.
Coments are welcome.
Working on infinite draw distance via impostors in my metaverse client. The water shaders need to be more consistent between real and impostor areas.
Investing time into optimizing png
to ready it for wider inclusion in Chromium; while also iterating over image
to get the ball rolling in more accurate and flexible color space metadata.