What's everyone working on this week (20/2026)?

New week, new Rust! What are you folks up to?

I'm catching up on Swift 6.

The syntax for generics is surprisingly similar to Rust - there are many other similarities too: enums are sum types, borrowing/consuming semantics, and somewhat similar error handling patterns.

Notable differences - runtime introspection/reflection, and conveniences built into the standard library such as iterate over enums (no need for "strum"), and a random method on all numeric types, so less need for an external crate like rand.

Given the direction, I think Apple could have adopted Rust more aggressively - of course also important for them to own the language similar to Go/Google, C#/MSFT.

Etiam linguam Latinam disco - let's see how far I get.

I'm working on my lifetime-foundry project, in particular its aliasable-view crate, which provides something similar to stable_deref_trait::StableDeref (primarily targeted at self-referential structs), except allowing for arbitrary lifetime-infected families of types instead of only &'_ T and &'_ mut T.

Ah... saying that reminds me... I just renamed aliasable_view::AliasableView to aliasable_view::StableView, so I should probably rename aliasable-view to stable-view.

Now, "StableDeref, but arbitrary view functions instead of Deref::deref (and DerefMut::deref_mut)" sounds like a simple idea (and the trait definition and impls are simple), but the documentation of unsafe trait StableView is currently just under 300 lines long.