Pixels is a tiny hardware-accelerated pixel frame buffer. It is popularly used for emulators, software renderers, 2D pixel art games, and desktop utilities.
Version 0.9.0 brings a few breaking changes. Notably wgpu
was updated to 0.12 and we now require Edition 2021. Full details are available in the release notes.
Personally, one of the most exciting things about this release is that it took me on a little journey to contribute some fixes to the naga
shader translator. Specifically, naga
0.8.1 now properly supports the Fused-Multiply-Add function in the HLSL (DirectX) and GLSL (WebGL2 and GLES 3.1) backends. To be frank, this function does not make a big difference on the tiny shader in pixels. It does however mean that using compute-heavy shaders with wgpu
0.12 can now benefit from this function on all supported backends!