I need some library to display image as it’s been rendered (on a desktop machine).
I don’t want to have ‘game loop’, but I want some way to keep image on screen (updated from libraries internal buffer on screen redraws, etc) with some way to ‘draw this’.
The best library insofar I found was ‘turtle’, which handles all low-level details and allowing me to say 'start drawing on window 800x600, go there and add a line, etc". Unfortunately, it’s not that good for pixel-based drawing, so I’m trying to find a faster replacement.
Basically, I want a ‘2d canvas’ to draw on, without thinking on low-level details.
Can you suggest something?