Anyone have any examples of resizing an egui slider? Or other similar widgets (besides Labels, which have RichText to resize). All of the examples I've found, just take the default. I realize there's the add_sized() method, but that just seems to set the margins/padding - the actual slider doesn't expand to take up the given space.
For that matter, are there any detailed docs on setting up egui UIs? Other than egui - Rust, which I have gone over in detail. But even with that, and the examples, there's just so many questions I haven't been able to answer.
It's almost like rubber-ducking - just after posting, I found an example (in an Issue) that had enough information to piece a solution together. Layout stuff
The default Slider size is set by crate::style::Spacing::slider_width.
ui.style_mut().spacing.button_padding = (16.0, 64.0).into();
Eventually gave me:
ui.style_mut().spacing.slider_width = (300.0);
Which, note, changes all Sliders, not just one, but that's at least something.
I'm not marking it solved, because it's not quite a solution - changing the global slider-width sort of works, but there has to be a way of resizing individual widgets, that I'm not understanding.
For that matter, are there any more detailed docs (than the official), that would explain how to do this?
Or create a egui::Area and get ui from the show method, etc.
I don't know of other docs aside from the official source. I've been finding a lot of example projects using egui since it's bundled with other frameworks, like bevy for example. The github discussions page is helpful too.
Ah, so you can do style-configuring, per-closure (or per-grouping of components), that's good to know. (At least for sliders - presumably there's other ways of sizing other types of widgets).
That answers my question about per-widget sizing, thanks.
And yeah, I've been looking at bevy examples also, that's where I started using egui. But much as I like code-examples, they don't always cover my desired use-case.
Also, neither the official docs nor examples, are really giving me an understanding at a conceptual-level, of how to put together and configure, all of the pieces of egui. So it goes.