I rewrite my spining-cube program in C and I consider that how to make this error compiling. Can someone to show my wheres my problem is.
Error[E0608]: cannot index into a value of type 'f32'
--> src/main.rs:53:19
if (ooz > ZBUFFER[idx]) {
Rust
#[warn(unused_imports)]
const CUBEWIDTH: f32 = 10.0;
const WIDTH: f32 = 160.0;
const HEIGHT: f32 = 40.0;
const K1: f32 = 40.0;
const ZBUFFER: f32 = 160.0 * 44.0;
const BUFFER: f32 = 160.0 * 44.0;
const BACKGROUNDASCIICODE: char = ' ';
const DISTANCEFROMCAM: f32 = 100.0;
const HORIZONTALOFFSET: f32 = 0.0;
const A: f32 = 0.0;
const B: f32 = 0.0;
const C: f32 = 0.0;
pub fn calculate_x(i: f32, j: f32, k: f32) -> f32 {
return j * A.sin() * B.sin() * C.cos() - k * A.cos() * B.sin() * C.cos() +
j * A.cos() * C.sin() + k * A.sin() * C.sin() + i * B.cos() * C.cos();
}
pub fn calculate_y(i: f32, j: f32, k: f32) -> f32 {
return j * A.cos() * C.cos() + k * A.sin() * C.cos() - j * A.sin() * B.sin() * C.sin() +
k * A.cos() * B.sin() * C.sin() - i * B.cos() * C.sin();
}
pub fn calculate_z(i: f32, j: f32, k: f32) -> f32 {
return k * A.cos() * B.cos() - j * A.sin() * B.cos() + i * B.sin();
}
pub fn calculate_for_surface(cube_x: f32, cube_y: f32, cube_z: f32, ch: i32) {
let mut _x: f32 = 0.0;
let mut _y: f32 = 0.0;
let mut _z: f32 = 0.0;
_x = calculate_x(cube_x, cube_y, cube_z);
_y = calculate_y(cube_x, cube_y, cube_z);
_z = calculate_z(cube_x, cube_y, cube_z) + DISTANCEFROMCAM;
let mut ooz: f32 = 0.0;
ooz = 1.0 / _z;
let mut xp: f32 = 0.0;
let mut yp: f32 = 0.0;
let mut idx: f32 = 0.0;
xp = WIDTH / 2.0 + HORIZONTALOFFSET + K1 * ooz * _x * 2.0;
yp = HEIGHT / 2.0 + K1 * ooz * _y;
idx = xp + yp * WIDTH;
if (idx >= 0.0 && idx < WIDTH * HEIGHT) {
if (ooz > ZBUFFER[idx]) {
ZBUFFER[idx] = ooz;
BUFFER[idx] = ch;
}
}
}
fn main() {
println!("Hello World!");
}
My program in C
#include <math.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
float A, B, C;
float cubeWidth = 10;
int width = 160, height = 44;
float zBuffer[160 * 44];
char buffer[160 * 44];
int backgroundASCIICode = ' ';
int distanceFromCam = 100;
float horizontalOffset;
float K1 = 40;
float incrementSpeed = 0.6;
float x, y, z;
float ooz;
int xp, yp;
int idx;
float calculateX(int i, int j, int k) {
return j * sin(A) * sin(B) * cos(C) - k * cos(A) * sin(B) * cos(C) +
j * cos(A) * sin(C) + k * sin(A) * sin(C) + i * cos(B) * cos(C);
}
float calculateY(int i, int j, int k) {
return j * cos(A) * cos(C) + k * sin(A) * cos(C) - j * sin(A) * sin(B) * sin(C) +
k * cos(A) * sin(B) * sin(C) - i * cos(B) * sin(C);
}
float calculateZ(int i, int j, int k) {
return k * cos(A) * cos(B) - j * sin(A) * cos(B) + i * sin(B);
}
void calculateForSurface(float cubeX, float cubeY, float cubeZ, int ch) {
x = calculateX(cubeX, cubeY, cubeZ);
y = calculateY(cubeX, cubeY, cubeZ);
z = calculateZ(cubeX, cubeY, cubeZ) + distanceFromCam;
ooz = 1 / z;
xp = (int)(width / 2 + horizontalOffset + K1 * ooz * x * 2);
yp = (int)(height / 2 + K1 * ooz * y);
idx = xp + yp * width;
if (idx >= 0 && idx < width * height) {
if (ooz > zBuffer[idx]) {
zBuffer[idx] = ooz;
buffer[idx] = ch;
}
}
}
int main() {
printf("\x1b[2J");
while(1) {
memset(buffer, backgroundASCIICode, width * height);
memset(zBuffer, 0, width * height * 4);
cubeWidth = 20;
horizontalOffset = -2 * cubeWidth;
// first cube
for(float cubeX = -cubeWidth; cubeX < cubeWidth; cubeX += incrementSpeed) {
for(float cubeY = -cubeWidth; cubeY < cubeWidth; cubeY += incrementSpeed) {
calculateForSurface(cubeX, cubeY, -cubeWidth, '@');
calculateForSurface(cubeWidth, cubeY, cubeX, '$');
calculateForSurface(-cubeWidth, cubeY, -cubeX, '~');
calculateForSurface(-cubeX, cubeY, cubeWidth, '#');
calculateForSurface(cubeX, -cubeWidth, -cubeY, ';');
calculateForSurface(cubeX, cubeWidth, cubeY, '+');
}
}
printf("\x1b[H");
for (int k = 0; k < width * height; k++) {
putchar(k % width ? buffer[k] : 10);
}
A += 0.05;
B += 0.05;
C += 0.01;
usleep(8000 * 2);
}
return 0;
}