Game engine design: Lego bricks

I am not certain about lego bricks but I think specs, in particular, shows real promise. I think there is still quite a bit of work to be done.

In particular:

  1. ncollide and presumably nphysics need an overhaul to make them multi-threaded to work with specs better.
  2. specs probably needs more work such as patterns for inboxes etc?

I wonder if there is a way we can build something like futures/mio but for components?

I also like the idea of an even higher level gfx-rs, hopefully with the option to escape into the lower level stuff when you need it.

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