Distributed (cross) compilation?


Is there something like “distcc” for Rust? (“distrustc”)

I’ve got a relatively low-powered macOS laptop that I use for development, but I also have other faster Linux machines on my local network that I could use to speed up the compilation. Could other machines speed up the compilation?


I haven’t tried this myself but https://crates.io/crates/sccache and there is also https://github.com/bazelbuild/rules_rust