I'm still in the learning phase with Rust, so apologies if this is a simple one.
I'm using the
cgmath crate in a smallish game project (using
wgpu-rs, and it's a hoot); Doing some geometry work I wrote some test coverage and needed an approximate comparison for point structs with floating point members. Normally I'd use the
abs method on
f32 to do "fuzzy" comparisons, but looking into the lib, I saw that
cgmath offers a trait impl for
approx doc this does exactly what I want: Cool! I figured I could just add the right
use directive and be good to go. But for the life of me I can't figure out how to bring this trait into scope and use it.
Other traits in
cgmath can be brought in easily:
And now I can use the
distance2 method on
Point2. Just as I'd expect. But how do I bring the trait from approx into scope? Do I have to add
approx to my own
Cargo.toml just to bring its traits into scope?
I've tried bringing in cgmath's approx via
use cgmath::approx::RelativeEq; but it errors with "crate approx is private" which makes sense.
Apologies if this is a dumb question, but having grown comfy with the language with a few toy projects, I'm now in the process of building things with Rust, and learning the nuances of the dependency system.