Announcing: 'Intro to gfx-hal' Tutorials

This is going to be a 10-part graphics programming series of written up examples, each introducing a specific feature of gfx-hal.

Currently there are two parts:

And you can find the repo for those here:

I attempted this once before when gfx-hal wasn't even v0.1.0 yet - and ran into a bunch of maintenance issues which I hope I'll avoid this time.

So, if you're interested in learning graphics programming in Rust, I hope you'll take a look, and I'm open to any and all feedback! Thanks!


Part 3 of this tutorial is now up, covering vertex buffers and 3D teapots:

The first part to render something more interesting than a triangle!


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