This is going to be a 10-part graphics programming series of written up examples, each introducing a specific feature of gfx-hal.
Currently there are two parts:
- https://www.falseidolfactory.com/2020/04/01/intro-to-gfx-hal-part-1-drawing-a-triangle.html
- https://www.falseidolfactory.com/2020/04/01/intro-to-gfx-hal-part-2-push-constants.html
And you can find the repo for those here: https://github.com/mistodon/gfx-hal-tutorials
I attempted this once before when gfx-hal wasn't even v0.1.0 yet - and ran into a bunch of maintenance issues which I hope I'll avoid this time.
So, if you're interested in learning graphics programming in Rust, I hope you'll take a look, and I'm open to any and all feedback! Thanks!