This is going to be a 10-part graphics programming series of written up examples, each introducing a specific feature of gfx-hal.
Currently there are two parts:
- Intro to gfx-hal • Part 1: Drawing a triangle | False Idol Factory
- Intro to gfx-hal • Part 2: Push constants | False Idol Factory
And you can find the repo for those here: GitHub - mistodon/gfx-hal-tutorials: A series of small gfx-hal tutorials.
I attempted this once before when gfx-hal wasn't even v0.1.0 yet - and ran into a bunch of maintenance issues which I hope I'll avoid this time.
So, if you're interested in learning graphics programming in Rust, I hope you'll take a look, and I'm open to any and all feedback! Thanks!