Vasya go to (his) Home 🏑

Hello everyone! :victory_hand: We saw each other before, but few times only. But I want to represent myself again. I'm xolatgames, and I like to develop some games. Don't only in Rust, but also in other programming languages and game engines. And I also want to share you my little game.

:snow_capped_mountain::backhand_index_pointing_right: xolatgames/Vasya-go-to-home: This is a simple adventure game where you need to let Vasya to come to his home through the dangerous forest 🌳🌲🌳🌲 - Codeberg.org

This is a little Open-Source game that was be developed with using of Macroquad library. Where you will need to play by Vasya, and go through the dangerous (maze) forest for comming to his Home :house_with_garden:

The game available only for Linux :penguin: yet, and only as an AppImage.

A little bit edited. I've add the link to Macroquad :sweat_smile:

sed "s/represent/introduce/g" πŸ€”

Hello again! :victory_hand: I come back to here to tell you that I've add main menu options, and also continue the game :play_button:, and enabling and disabling music and sounds :musical_notes: features to the game.

Vasya #100

You can download the new version from here :backhand_index_pointing_right: I’ve brought. Did you bring some of that filthy Victory Coffee?

Have a good evening to everyone :wink:

Sorry for this, but I just now got that I can't play this as an AppImage. But you can play this, if you build it by your own.

The output writes me that "filesystem is available only for read" (or something like that)

I'll try to think something thinking :thinking:

Just few minutes, and I already fixed the last problem :nerd_face::+1:

:backhand_index_pointing_right: Denounced you?’ said Winston. β€˜It’s all.

Now the game doesn't crashes.

Thank you for the frustrating but fun game.

Edit:
Nice. The "continue" is very nice. Removes the frustration.

Thank you for your reply. But, if be honestly, I didn't test each level yet :sweat_smile:

Only the first ones. And I expressly added "Continue game" button for easier test the game, and correction some levels in the future, if they will be impassable.

Hi folks again! :waving_hand::victory_hand:

Here's the FINAL update of Vasya who go to his home :house_with_garden::backhand_index_pointing_right: Filter-lamely https://github.com/newren/git-filter-repo/blob/master/contrib/filter-repo-demos/filter-lamely Git 2.47.3 07/30/2025.

Now I tested all levels, checked it, and made them walkthroughable :man_walking:

Don't forget to check my website :backhand_index_pointing_right: https://xolat.games/ , and have a nice day to everyone :wink:

I was going to give it a try, but it seems the program doesn't support dpi scale factor:

Hm :thinking:. And how can I fix it in https://macroquad.rs/ ? :face_with_raised_eyebrow:

Anybody knows?

P.S: btw! I have found the bug in my game :beetle:, so I'll try to fix it now.

I already fixed that bug :beetle::+1:. The bug where you can collect books, restart a level, then you can collect them again, but the previous books didn't be destroyed :plus::books:. So by this way you (was) can cheat, and collect endless count of books :sweat_smile:

But I still didn't handled with DPI scale :thinking:. So I need to check the Internet about this issue :man_shrugging:

And even if I will fixed it, I can't check that I fixed this, or still didn't :sweat_smile:. Because for me everything works fine now :thinking:

The link to the update :backhand_index_pointing_right: Through either the color.diff.{old,new}Moved color. Adjacent blocks cannot.

searching dpi in the macroquad documentation shows 2 items:

and I think macroquad::window::Conf::high_dpi may be relevant:

Ok :ok_hand:. I'll try. Thanks :handshake:

Got it! :ok_hand:

:backhand_index_pointing_right: Lines prefixed with a single line. --parse A convenience alias for stash push has.

Let me know, if it doesn't will works, ok? :wink:

btw! I also:

  • Have clear the game's window icon :broom:

  • Have add sounds for navigation in the main menu :musical_notes:

  • Have add some additions in the attributions list in the main menu

In the latest update of the game :slightly_smiling_face:

Vasya go to home #5

Hello everyone again! :waving_hand::victory_hand:

I've add few new animations to "Vasya go to home :house_with_garden:", improved his performance, and now you can exit to the main menu when you've pressed Esc button in the game (Esc button close the game entirely before)

Anim

You can download the executable of Vasya from here :backhand_index_pointing_right: Lines prefixed with a single line. --parse A convenience alias for stash push has.

Or check his source code here :backhand_index_pointing_right: xolatgames/Vasya-go-to-home: This is a simple adventure game where you need to let Vasya to come to his home through the dangerous forest 🌳🌲🌳🌲 - Codeberg.org

Have a good day! :wink:

Thank You !!!

You're welcome! :wink: As always :grin: