Hiya, I have an obscure segfault error when running cargo test
, but am having trouble figuring out why it's happening. The source code is closed else I'd link to it, but still hoping someone would be able to help / suggest where to look based on the crashing output.
What cargo test
looks like...
when it works (my user)
Environment:
- Ubuntu 18.04, with a proper X display
rustc 1.28.0-nightly (b68432d56 2018-06-12)
$ cargo test
Finished dev [unoptimized + debuginfo] target(s) in 0.25s
Running /home/azriel/work/gitlab/azriel91/autexousious/target/debug/deps/game_play-482ef6f20580cf49
running 2 tests
[amethyst::app][INFO] Initializing Amethyst...
[amethyst::app][INFO] Version: 0.7.0
[amethyst::app][INFO] Platform: x86_64-unknown-linux-gnu
[amethyst::app][INFO] Amethyst git commit: 00fa904612be5609121981a9663a7aea097e3a55
[amethyst::app][INFO] Rustc version: 1.28.0-nightly Nightly
[amethyst::app][INFO] Rustc git commit: b68432d560c7c6f1e738b27e49d271a2a778f898
test game_play_bundle::test::bundle_build_should_succeed ... ok
[gfx_device_gl::info][INFO] parsing version '4.2 (Core Profile) Mesa 18.0.0-rc5'
[gfx_device_gl::info][INFO] parsing version '4.20'
[gfx_device_gl][INFO] Info { platform_name: PlatformName { vendor: "Intel Open Source Technology Center", renderer: "Mesa DRI Intel(R) Ivybridge Mobile " }, version: 4.2, shading_language: 4.20, extensions: {"GL_ARB_internalformat_query2", "GL_ARB_shader_texture_lod", "GL_ARB_texture_rg", "GL_ARB_pipeline_statistics_query", "GL_EXT_framebuffer_blit", "GL_ARB_shading_language_packing", "GL_IBM_multimode_draw_arrays", "GL_ARB_explicit_uniform_location", "GL_ARB_texture_gather", "GL_ANGLE_texture_compression_dxt3", "GL_ARB_seamless_cubemap_per_texture", "GL_KHR_robustness", "GL_ARB_seamless_cube_map", "GL_ARB_explicit_attrib_location", "GL_ARB_draw_buffers_blend", "GL_ARB_vertex_attrib_binding", "GL_EXT_texture_swizzle", "GL_ARB_map_buffer_range", "GL_ARB_sync", "GL_ARB_derivative_control", "GL_ARB_shader_image_load_store", "GL_ARB_blend_func_extended", "GL_ARB_compute_shader", "GL_ARB_shader_storage_buffer_object", "GL_ARB_pixel_buffer_object", "GL_ARB_texture_buffer_range", "GL_ARB_multi_draw_indirect", "GL_ARB_conditional_render_inverted", "GL_EXT_texture_shared_exponent", "GL_MESA_texture_signed_rgba", "GL_ARB_half_float_pixel", "GL_ARB_shader_image_size", "GL_ARB_texture_query_levels", "GL_ARB_texture_compression_bptc", "GL_EXT_draw_instanced", "GL_ARB_texture_storage", "GL_KHR_context_flush_control", "GL_EXT_texture_sRGB", "GL_ARB_texture_buffer_object", "GL_EXT_packed_depth_stencil", "GL_ARB_transform_feedback3", "GL_S3_s3tc", "GL_ARB_buffer_storage", "GL_ARB_program_interface_query", "GL_ARB_draw_instanced", "GL_AMD_vertex_shader_viewport_index", "GL_ARB_draw_buffers", "GL_ARB_draw_elements_base_vertex", "GL_ARB_provoking_vertex", "GL_ARB_texture_cube_map_array", "GL_ARB_texture_query_lod", "GL_ARB_shader_precision", "GL_MESA_shader_integer_functions", "GL_KHR_debug", "GL_ARB_texture_compression_rgtc", "GL_ARB_base_instance", "GL_ARB_vertex_shader", "GL_EXT_shader_integer_mix", "GL_ARB_ES3_compatibility", "GL_ARB_invalidate_subdata", "GL_KHR_blend_equation_advanced", "GL_ARB_clip_control", "GL_ARB_robustness", "GL_ATI_blend_equation_separate", "GL_EXT_framebuffer_multisample_blit_scaled", "GL_NV_texture_barrier", "GL_ARB_copy_image", "GL_EXT_shader_samples_identical", "GL_ARB_depth_clamp", "GL_ARB_shader_bit_encoding", "GL_ARB_timer_query", "GL_ARB_transform_feedback_overflow_query", "GL_ARB_shader_atomic_counters", "GL_EXT_texture_compression_dxt1", "GL_ARB_instanced_arrays", "GL_ARB_conservative_depth", "GL_EXT_polygon_offset_clamp", "GL_ARB_vertex_type_10f_11f_11f_rev", "GL_EXT_texture_sRGB_decode", "GL_ARB_texture_filter_anisotropic", "GL_EXT_texture_integer", "GL_NV_conditional_render", "GL_ARB_framebuffer_object", "GL_ARB_point_sprite", "GL_ARB_depth_buffer_float", "GL_AMD_shader_trinary_minmax", "GL_EXT_timer_query", "GL_AMD_vertex_shader_layer", "GL_ARB_framebuffer_sRGB", "GL_ARB_uniform_buffer_object", "GL_KHR_no_error", "GL_ARB_shader_texture_image_samples", "GL_ARB_ES2_compatibility", "GL_ATI_texture_float", "GL_ARB_shading_language_420pack", "GL_NV_packed_depth_stencil", "GL_EXT_blend_equation_separate", "GL_ARB_half_float_vertex", "GL_ARB_arrays_of_arrays", "GL_ARB_viewport_array", "GL_ARB_indirect_parameters", "GL_ARB_get_program_binary", "GL_EXT_provoking_vertex", "GL_EXT_abgr", "GL_MESA_pack_invert", "GL_ARB_shader_viewport_layer_array", "GL_ARB_texture_rgb10_a2ui", "GL_EXT_pixel_buffer_object", "GL_ARB_shader_objects", "GL_EXT_texture_array", "GL_ARB_transform_feedback_instanced", "GL_EXT_texture_compression_rgtc", "GL_ARB_enhanced_layouts", "GL_ARB_polygon_offset_clamp", "GL_AMD_conservative_depth", "GL_ARB_draw_indirect", "GL_ARB_vertex_attrib_64bit", "GL_ARB_map_buffer_alignment", "GL_3DFX_texture_compression_FXT1", "GL_EXT_framebuffer_multisample", "GL_EXT_transform_feedback", "GL_ARB_tessellation_shader", "GL_ARB_framebuffer_no_attachments", "GL_ARB_clear_texture", "GL_ARB_debug_output", "GL_ARB_texture_non_power_of_two", "GL_ANGLE_texture_compression_dxt5", "GL_EXT_packed_float", "GL_ARB_texture_mirror_clamp_to_edge", "GL_ARB_compressed_texture_pixel_storage", "GL_ARB_direct_state_access", "GL_ARB_gpu_shader5", "GL_ARB_internalformat_query", "GL_EXT_texture_snorm", "GL_ARB_fragment_coord_conventions", "GL_ARB_sampler_objects", "GL_ARB_transform_feedback2", "GL_ARB_vertex_array_bgra", "GL_ARB_texture_rectangle", "GL_ARB_fragment_layer_viewport", "GL_ARB_get_texture_sub_image", "GL_AMD_draw_buffers_blend", "GL_ARB_separate_shader_objects", "GL_EXT_draw_buffers2", "GL_ARB_multi_bind", "GL_ARB_texture_float", "GL_OES_EGL_image", "GL_APPLE_object_purgeable", "GL_ARB_texture_barrier", "GL_ARB_texture_storage_multisample", "GL_ARB_occlusion_query2", "GL_ARB_shader_atomic_counter_ops", "GL_ARB_sample_shading", "GL_ARB_texture_buffer_object_rgb32", "GL_ARB_shader_subroutine", "GL_ARB_vertex_array_object", "GL_EXT_texture_filter_anisotropic", "GL_INTEL_performance_query", "GL_ARB_texture_multisample", "GL_EXT_vertex_array_bgra", "GL_ARB_shader_group_vote", "GL_EXT_texture_compression_s3tc", "GL_NV_depth_clamp", "GL_ARB_gpu_shader_fp64", "GL_ARB_clear_buffer_object", "GL_ARB_shader_clock", "GL_ARB_shader_draw_parameters", "GL_EXT_framebuffer_sRGB", "GL_ARB_texture_view", "GL_ARB_vertex_type_2_10_10_10_rev", "GL_ARB_texture_swizzle", "GL_ARB_cull_distance", "GL_AMD_seamless_cubemap_per_texture", "GL_ARB_fragment_shader", "GL_ARB_copy_buffer"} }
... lots of (probably) non-useful messages removed ...
[amethyst_assets::storage][DEBUG] "renderer::Texture": Asset "/home/azriel/work/gitlab/azriel91/autexousious/assets/test/object/character/bat/bat_grey.png" (handle id: Handle { id: 7, marker: PhantomData }) has been loaded successfully
[game_play::character_entity_spawner][DEBUG] Retrieving character with handle: `Handle { id: 0, marker: PhantomData }`
[amethyst::app][INFO] Engine is shutting down
test character_entity_spawner::test::spawn_for_player_creates_entity_with_object_components ... ok
test result: ok. 2 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out
Doc-tests game_play
running 0 tests
test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out
when it doesn't work (CI user)
- Ubuntu 18.04 (same machine), using XVFB
$ cargo +nightly test
Finished dev [unoptimized + debuginfo] target(s) in 0.25s
Running /home/gitlab-runner/builds/28120612/1/azriel91/autexousious/target/debug/deps/game_play-482ef6f20580cf49
running 2 tests
[amethyst::app][INFO] Initializing Amethyst...
[amethyst::app][INFO] Version: 0.7.0
[amethyst::app][INFO] Platform: x86_64-unknown-linux-gnu
[amethyst::app][INFO] Amethyst git commit: 00fa904612be5609121981a9663a7aea097e3a55
[amethyst::app][INFO] Rustc version: 1.28.0-nightly Nightly
[amethyst::app][INFO] Rustc git commit: b68432d560c7c6f1e738b27e49d271a2a778f898
test game_play_bundle::test::bundle_build_should_succeed ... ok
[gfx_device_gl::info][INFO] parsing version '3.3 (Core Profile) Mesa 18.0.0-rc5'
[gfx_device_gl::info][INFO] parsing version '3.30'
[gfx_device_gl][INFO] Info { platform_name: PlatformName { vendor: "VMware, Inc.", renderer: "llvmpipe (LLVM 6.0, 256 bits)" }, version: 3.3, shading_language: 3.30, extensions: {"GL_ARB_clear_buffer_object", "GL_ARB_texture_query_lod", "GL_S3_s3tc", "GL_KHR_no_error", "GL_ARB_draw_elements_base_vertex", "GL_ARB_stencil_texturing", "GL_EXT_polygon_offset_clamp", "GL_ARB_conditional_render_inverted", "GL_ARB_depth_buffer_float", "GL_ARB_texture_rectangle", "GL_EXT_texture_array", "GL_ARB_copy_image", "GL_ARB_pixel_buffer_object", "GL_AMD_shader_stencil_export", "GL_ARB_framebuffer_sRGB", "GL_ARB_map_buffer_alignment", "GL_ARB_provoking_vertex", "GL_ARB_shading_language_420pack", "GL_EXT_packed_float", "GL_MESA_shader_integer_functions", "GL_KHR_debug", "GL_ARB_uniform_buffer_object", "GL_ARB_base_instance", "GL_EXT_abgr", "GL_ARB_shader_stencil_export", "GL_ARB_timer_query", "GL_EXT_texture_mirror_clamp", "GL_AMD_shader_trinary_minmax", "GL_ARB_multi_bind", "GL_ARB_transform_feedback_overflow_query", "GL_EXT_texture_sRGB", "GL_ARB_fragment_shader", "GL_ATI_texture_float", "GL_ARB_transform_feedback3", "GL_ARB_seamless_cubemap_per_texture", "GL_ARB_enhanced_layouts", "GL_EXT_texture_compression_rgtc", "GL_ARB_draw_instanced", "GL_ARB_internalformat_query", "GL_ARB_viewport_array", "GL_ARB_shader_objects", "GL_KHR_context_flush_control", "GL_ARB_gpu_shader_int64", "GL_ARB_texture_compression_rgtc", "GL_ARB_texture_rg", "GL_ARB_vertex_array_bgra", "GL_EXT_provoking_vertex", "GL_ARB_separate_shader_objects", "GL_ARB_get_program_binary", "GL_ARB_robustness", "GL_ARB_cull_distance", "GL_ARB_fragment_layer_viewport", "GL_ARB_buffer_storage", "GL_ANGLE_texture_compression_dxt5", "GL_ARB_texture_non_power_of_two", "GL_NV_depth_clamp", "GL_EXT_shader_integer_mix", "GL_AMD_vertex_shader_layer", "GL_EXT_draw_instanced", "GL_ARB_copy_buffer", "GL_ARB_texture_view", "GL_ATI_blend_equation_separate", "GL_ARB_vertex_attrib_64bit", "GL_ARB_point_sprite", "GL_ARB_get_texture_sub_image", "GL_EXT_packed_depth_stencil", "GL_ARB_map_buffer_range", "GL_OES_EGL_image", "GL_ARB_half_float_vertex", "GL_ARB_sync", "GL_EXT_vertex_array_bgra", "GL_ARB_sampler_objects", "GL_EXT_framebuffer_multisample", "GL_ARB_texture_buffer_range", "GL_ARB_texture_storage", "GL_ARB_seamless_cube_map", "GL_ARB_framebuffer_object", "GL_ARB_program_interface_query", "GL_ARB_draw_buffers_blend", "GL_MESA_texture_signed_rgba", "GL_EXT_texture_snorm", "GL_ARB_texture_float", "GL_ARB_compressed_texture_pixel_storage", "GL_ARB_vertex_shader", "GL_ARB_vertex_type_2_10_10_10_rev", "GL_ARB_depth_clamp", "GL_EXT_texture_sRGB_decode", "GL_ARB_texture_multisample", "GL_AMD_vertex_shader_viewport_index", "GL_ARB_texture_rgb10_a2ui", "GL_NV_packed_depth_stencil", "GL_ARB_texture_buffer_object_rgb32", "GL_ARB_ES3_compatibility", "GL_NV_conditional_render", "GL_ARB_debug_output", "GL_AMD_seamless_cubemap_per_texture", "GL_EXT_framebuffer_blit", "GL_ARB_pipeline_statistics_query", "GL_ARB_shading_language_packing", "GL_MESA_ycbcr_texture", "GL_ARB_blend_func_extended", "GL_ARB_draw_indirect", "GL_ARB_invalidate_subdata", "GL_EXT_draw_buffers2", "GL_ARB_texture_mirror_clamp_to_edge", "GL_ARB_fragment_coord_conventions", "GL_IBM_multimode_draw_arrays", "GL_ANGLE_texture_compression_dxt3", "GL_ARB_shader_texture_lod", "GL_ARB_texture_stencil8", "GL_ARB_transform_feedback_instanced", "GL_ARB_vertex_array_object", "GL_ARB_gpu_shader_fp64", "GL_AMD_conservative_depth", "GL_ARB_texture_query_levels", "GL_ARB_transform_feedback2", "GL_ARB_explicit_attrib_location", "GL_ARB_draw_buffers", "GL_EXT_framebuffer_sRGB", "GL_ARB_shader_bit_encoding", "GL_ARB_vertex_type_10f_11f_11f_rev", "GL_AMD_draw_buffers_blend", "GL_ARB_texture_cube_map_array", "GL_EXT_transform_feedback", "GL_ARB_explicit_uniform_location", "GL_EXT_timer_query", "GL_ARB_internalformat_query2", "GL_EXT_texture_swizzle", "GL_MESA_pack_invert", "GL_ARB_texture_swizzle", "GL_EXT_texture_compression_dxt1", "GL_ARB_ES2_compatibility", "GL_ARB_clip_control", "GL_ARB_conservative_depth", "GL_ARB_direct_state_access", "GL_ARB_polygon_offset_clamp", "GL_EXT_blend_equation_separate", "GL_EXT_pixel_buffer_object", "GL_ARB_shader_subroutine", "GL_ARB_vertex_attrib_binding", "GL_ARB_half_float_pixel", "GL_ARB_instanced_arrays", "GL_ARB_occlusion_query2", "GL_ARB_texture_buffer_object", "GL_ARB_arrays_of_arrays", "GL_ARB_texture_gather", "GL_ARB_multi_draw_indirect", "GL_EXT_texture_shared_exponent", "GL_ATI_texture_mirror_once", "GL_EXT_texture_compression_s3tc", "GL_EXT_framebuffer_multisample_blit_scaled", "GL_ARB_clear_texture", "GL_ARB_texture_storage_multisample", "GL_EXT_texture_integer"} }
... lots of (probably) non-useful messages removed ...
[amethyst_assets::storage][DEBUG] "renderer::Texture": Asset "/home/gitlab-runner/builds/28120612/1/azriel91/autexousious/assets/test/object/character/bat/bat_grey.png" (handle id: Handle { id: 7, marker: PhantomData }) has been loaded successfully
[game_play::character_entity_spawner][DEBUG] Retrieving character with handle: `Handle { id: 0, marker: PhantomData }`
[amethyst::app][INFO] Engine is shutting down
test character_entity_spawner::test::spawn_for_player_creates_entity_with_object_components ... ok
test result: ok. 2 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out
error: process didn't exit successfully: `/home/gitlab-runner/builds/28120612/1/azriel91/autexousious/target/debug/deps/game_play-482ef6f20580cf49` (signal: 11, SIGSEGV: invalid memory reference)
Run under strace (CI user)
strace /home/gitlab-runner/builds/28120612/1/azriel91/autexousious/target/debug/deps/game_play-482ef6f20580cf49
... lots of stuff ...
[game_play::character_entity_spawner][DEBUG] Retrieving character with handle: `Handle { id: 0, marker: PhantomData }`
[amethyst::app][INFO] Engine is shutting down
) = 0
futex(0x7f911b822000, FUTEX_WAKE_PRIVATE, 1) = 0
write(1, "test character_entity_spawner::t"..., 96test character_entity_spawner::test::spawn_for_player_creates_entity_with_object_components ... ) = 96
write(1, "\33[32mok\33(B\33[m", 13ok) = 13
write(1, "\n", 1
) = 1
write(1, "\n", 1
) = 1
write(1, "test result: ", 13test result: ) = 13
write(1, "\33[32mok\33(B\33[m", 13ok) = 13
write(1, ". 2 passed; 0 failed; 0 ignored;"..., 61. 2 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out
) = 61
sigaltstack({ss_sp=NULL, ss_flags=SS_DISABLE, ss_size=8192}, NULL) = 0
munmap(0x7f911da84000, 8192) = 0
futex(0x7f911ba90970, FUTEX_WAIT_PRIVATE, 2, NULL) = -1 EAGAIN (Resource temporarily unavailable)
futex(0x7f911ba90970, FUTEX_WAIT_PRIVATE, 2, NULL) = ?
+++ killed by SIGSEGV (core dumped) +++
Segmentation fault (core dumped)
Run under rust-gdb (CI user)
(gdb) run
... lots of stuff ...
[game_play::character_entity_spawner][DEBUG] Retrieving character with handle: `Handle { id: 0, marker: PhantomData }`
[amethyst::app][INFO] Engine is shutting down
test character_entity_spawner::test::spawn_for_player_creates_entity_with_object_components ... ok
test result: ok. 2 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out
[Thread 0x7ffff4aae700 (LWP 24715) exited]
[Thread 0x7ffff33fe700 (LWP 24717) exited]
[Thread 0x7ffff43ff700 (LWP 24716) exited]
[Thread 0x7ffff41fe700 (LWP 24713) exited]
[Thread 0x7ffff3bff700 (LWP 24712) exited]
[Thread 0x7ffff35ff700 (LWP 24711) exited]
[Thread 0x7ffff31fd700 (LWP 24710) exited]
[Thread 0x7ffff5bfe700 (LWP 24714) exited]
[Thread 0x7fffe4b82700 (LWP 24709) exited]
[Thread 0x7fffe5383700 (LWP 24708) exited]
[Thread 0x7fffe5b84700 (LWP 24707) exited]
[Thread 0x7fffe6385700 (LWP 24706) exited]
[Thread 0x7fffe6b86700 (LWP 24705) exited]
[Thread 0x7fffe7387700 (LWP 24704) exited]
[Thread 0x7fffe7b88700 (LWP 24703) exited]
[Thread 0x7fffe8389700 (LWP 24702) exited]
Thread 1 "game_play-482ef" received signal SIGSEGV, Segmentation fault.
0x0000555556013853 in je_arena_bitselm_get_mutable (chunk=0x7fffe3800000, pageind=<optimized out>) at /checkout/src/liballoc_jemalloc/../jemalloc/include/jemalloc/internal/arena.h:710
710 /checkout/src/liballoc_jemalloc/../jemalloc/include/jemalloc/internal/arena.h: No such file or directory.
(gdb) info stack
#0 0x0000555556013853 in je_arena_bitselm_get_mutable (chunk=0x7fffe3800000, pageind=<optimized out>) at /checkout/src/liballoc_jemalloc/../jemalloc/include/jemalloc/internal/arena.h:710
#1 je_arena_mapbitsp_get_mutable (chunk=0x7fffe3800000, pageind=<optimized out>) at /checkout/src/liballoc_jemalloc/../jemalloc/include/jemalloc/internal/arena.h:788
#2 je_arena_mapbitsp_get_const (chunk=0x7fffe3800000, pageind=<optimized out>) at /checkout/src/liballoc_jemalloc/../jemalloc/include/jemalloc/internal/arena.h:795
#3 je_arena_mapbits_get (chunk=0x7fffe3800000, pageind=<optimized out>) at /checkout/src/liballoc_jemalloc/../jemalloc/include/jemalloc/internal/arena.h:809
#4 arena_run_reg_dalloc (run=<optimized out>, ptr=<optimized out>) at /checkout/src/liballoc_jemalloc/../jemalloc/src/arena.c:306
#5 arena_dalloc_bin_locked_impl (tsdn=<optimized out>, arena=<optimized out>, chunk=<optimized out>, ptr=<optimized out>, bitselm=<optimized out>, junked=<optimized out>)
at /checkout/src/liballoc_jemalloc/../jemalloc/src/arena.c:2963
#6 0x000055555602aa87 in je_tcache_bin_flush_small (tsd=<optimized out>, tcache=<optimized out>, tbin=0x7ffff5e0d168, binind=<optimized out>, rem=64) at /checkout/src/liballoc_jemalloc/../jemalloc/src/tcache.c:137
#7 0x000055555600905c in je_tcache_dalloc_small (tsd=0x7fffe3800000, tcache=<optimized out>, ptr=<optimized out>, binind=10, slow_path=false)
at /checkout/src/liballoc_jemalloc/../jemalloc/include/jemalloc/internal/tcache.h:419
#8 je_arena_dalloc (tsdn=<optimized out>, ptr=<optimized out>, tcache=<optimized out>, slow_path=false) at /checkout/src/liballoc_jemalloc/../jemalloc/include/jemalloc/internal/arena.h:1441
#9 je_idalloctm (is_metadata=false, slow_path=false, tsdn=<optimized out>, ptr=<optimized out>, tcache=<optimized out>) at include/jemalloc/internal/jemalloc_internal.h:1170
#10 je_iqalloc (tsd=<optimized out>, ptr=<optimized out>, tcache=<optimized out>, slow_path=<optimized out>) at include/jemalloc/internal/jemalloc_internal.h:1187
#11 ifree (tsd=<optimized out>, ptr=<optimized out>, tcache=<optimized out>, slow_path=<optimized out>) at /checkout/src/liballoc_jemalloc/../jemalloc/src/jemalloc.c:1896
#12 0x00007fffed395a3a in ?? () from /usr/lib/x86_64-linux-gnu/dri/swrast_dri.so
#13 0x00007fffed3421fc in ?? () from /usr/lib/x86_64-linux-gnu/dri/swrast_dri.so
#14 0x00007fffed373569 in ?? () from /usr/lib/x86_64-linux-gnu/dri/swrast_dri.so
#15 0x00007fffed107929 in ?? () from /usr/lib/x86_64-linux-gnu/dri/swrast_dri.so
#16 0x00007ffff6cb6041 in __run_exit_handlers (status=0, listp=0x7ffff705e718 <__exit_funcs>, run_list_atexit=run_list_atexit@entry=true, run_dtors=run_dtors@entry=true) at exit.c:108
#17 0x00007ffff6cb613a in __GI_exit (status=<optimized out>) at exit.c:139
#18 0x00007ffff6c94b9e in __libc_start_main (main=0x5555556028e0 <main>, argc=1, argv=0x7fffffffe1f8, init=<optimized out>, fini=<optimized out>, rtld_fini=<optimized out>, stack_end=0x7fffffffe1e8)
at ../csu/libc-start.c:344
#19 0x000055555559700a in _start ()
I included the GL information in the first two in case that contains any clues, I'm a complete rookie at gdb
, so I don't yet know how to interpret that stack info, except it looks like it's trying to free memory where it's not meant to.
Is it segfaulting during teardown of the library test, before the doc test? Is it possible to tell if it's due to a fault in my code (I have no unsafe
code), rustc
, or some system library?