Hi! I'm completely new to rust, and I'm having trouble with wrapper types and ownership (Boxes, Cells, Refcells, and the like). How would you implement something like the 'foo' below, if you needed 'data' to be mutable, did not need to run anything in more than one thread, and wanted to stay within safe rust?
fn foo(value: T, data: SomeWrapper<SomeStruct>) {
unwrap(data).vector_field.push(value.clone());
}
I apologize if this is vague or dumb, I don't have much experience with systems programming.