Qhull_rayon v0.1.0

Hi,

I just ported and extended a 3D convex hull algorithm I once wrote in C# and parallelized it with Rayon. This algorithm is tuned for situations where most vertices are inner vertices, which is the typical use case for collision mesh construction. As for vectors, I use the glam library.

The repo comes with an extensive proptest suite and criterion benchmarks.

The repo is available here:

And the library is available on crates.io here:
crates.io: Rust Package Registry

A sample rendererd in Blender:

After substantial optimization, I kicked Rayon because it's now faster without it.