Is there a book/library/set-of-crates (besides cpal) that helps me do the following?
read in a midi file
synthesize some sounds via sin / cos / square / sawtooth waves, modify them via amplitude / gain / attack
play it back out
The goal is not fancy AAA-game level music, but rather the type of "sound effects" or "music" one gets on say, DOS game or NES game.