Minimal rust audio tutorial?

Is there a book/library/set-of-crates (besides cpal) that helps me do the following?

  1. read in a midi file

  2. synthesize some sounds via sin / cos / square / sawtooth waves, modify them via amplitude / gain / attack

  3. play it back out

The goal is not fancy AAA-game level music, but rather the type of "sound effects" or "music" one gets on say, DOS game or NES game.

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