Continously update window frame with updated buffer

I am writing a basic ray tracer and I would like to visualize the image buffer while it is traced in a window frame. I am thinking of using egui for window frame , but not seeing any relevant example to get hint from

egui-miniquad — Rust game dev // can display both egui and a bunch of pixels of your choice.

Using pixels with egui is very simple: pixels/examples/minimal-egui at main · parasyte/pixels · GitHub. The pixels crate is made for projects like ray tracers.

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