So I’m trying to use cargo bundle to create a double-clickable, stand-alone bundled application for Mac OS X and Windows, which cargo bundle purports to do. When I run it (
cargo bundle --release), it does successfully create a
.app, but when I try to run it, it crashes. A quick investigation of the logs in Console.app suggest that this is because it cannot find the assets, but in the Info.plist the location of the
assets folder is all correct. Does anyone have suggestions as to how to distribute Rust standalone applications, or fix cargo bundle?