Zemeroth - a 2D turn-based strategy game

The experimental weekly post was merged into the v0.6 announcement

First Vlog, visual updates, spreading the word

Here's my first video devlog ever (/r/rust_gamedev discussion):

Zemeroth Dev Vlog #1: Visual Updates and Spreading the Word - YouTube

I hope to keep these videos short and release them every week or two.

Visual Improvements

I've been mostly working on small visual improvements.

https://i.imgur.com/laN1eaW.gif

First, a tile under the cursor is highlighted now. Highlighting is disabled though on touch devices (by ignoring an event if its delta movement is zero).

https://i.imgur.com/JDeOhSK.png

Next, agents now can be flipped horizontally to match their action's direction. I've wanted to add this for a long time because sometimes units were attacking each other backwards and it was weird.

https://i.imgur.com/XjRMRcd.gif

Added simple dodge animations when an attack misses

https://i.imgur.com/M0C203X.gif

A helper message is now shown when an agent's move is interrupted.

demo

Now agents have special sprite frames for some abilities. It's a compromise between having real animations and only having static pieces.

Also, spearman will get special directional attack frames soon, because he can attack enemies two tiles away from him and it looks weird with completely static sprite sometimes.

Spreading the Word

There're a couple of non-code updates.

I've added a "Roadmap" section to the readme to show in which direction the project moves.

I also added a new "Inspiration" section with a list of games that inspire me to work on Zemeroth.

https://i.imgur.com/nKS1fNv.png

The game now has a text logo. It's a manually "low poly vectorized" text written with the Old London font. Not sure if it really fits the game, but it'll do for now.

I got the ozkriff.games domain (but haven't created a landing page there yet, so it redirects to the devlog for now).

fb.com/ozkriff.games and vk.com/ozkriff.games pages were created.

And I've revived my Patreon page:

Andrey Lesnikov is creating open-source games in Rust | Patreon

That's all news for today. :slight_smile:

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