The experimental weekly post was merged into the v0.6 announcement
First Vlog, visual updates, spreading the word
Here's my first video devlog ever (/r/rust_gamedev discussion):
I hope to keep these videos short and release them every week or two.
I've been mostly working on small visual improvements.
First, a tile under the cursor is highlighted now. Highlighting is disabled though on touch devices (by ignoring an event if its delta movement is zero).
Next, agents now can be flipped horizontally to match their action's direction. I've wanted to add this for a long time because sometimes units were attacking each other backwards and it was weird.
Added simple dodge animations when an attack misses
A helper message is now shown when an agent's move is interrupted.
Now agents have special sprite frames for some abilities. It's a compromise between having real animations and only having static pieces.
Also, spearman will get special directional attack frames soon, because he can attack enemies two tiles away from him and it looks weird with completely static sprite sometimes.
Spreading the Word
There're a couple of non-code updates.
I've added a "Roadmap" section to the readme to show in which direction the project moves.
I also added a new "Inspiration" section with a list of games that inspire me to work on Zemeroth.
The game now has a text logo. It's a manually "low poly vectorized" text written with the Old London font. Not sure if it really fits the game, but it'll do for now.
I got the ozkriff.games domain (but haven't created a landing page there yet, so it redirects to the devlog for now).
fb.com/ozkriff.games and vk.com/ozkriff.games pages were created.
And I've revived my Patreon page:
That's all news for today.