Why this simple piece of code is slower than python? What am I missing?

fn rank(data: Vec<f32>) -> Vec<f32> {
    let mut res = vec![NAN; data.len()];
    let mut sorted_res: Vec<f32> = Vec::new();
    for i in 0..data.len() {
        let n: f32 = data[i];
        let iloc = sorted_res.partition_point(|&x| x <= n);
        sorted_res.insert(iloc, n);
        res[i] = 100.0_f32 * ((iloc as i32 - 1) as f32) / i as f32;
    }
    res
}

:dep rand
use rand::{distributions::Uniform, Rng}

let mut rng = rand::thread_rng();
let range = Uniform::new(0, 20);
let range2 = Uniform::new(0.0_f32, 1.0_f32);
let mut data: Vec<f32> = (0..2000_000).map(|_| rng.sample(&range2)).collect();

let old: Vec<f32> = rank(data); // this is the line to time.

The last line consume 270s, and the similar python code (with using numpy) just consume 250s. Why this happen? What am I missing? I run it on jupyter with using Evcxr

Obligatory question: Are you running it with cargo run --release instead of cargo run (which runs in debug mode)?

1 Like

No, I run it on Jupyter with using Evcxr. Is it the reason that slow down the performace?

That might be the case, although I don't know enough about Evcxr to comment.
You can try running this with cargo as I mentioned, and compare.

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If you run this in release (optimized) mode on the Playground, it finishes in approximately 26 milliseconds.

2 Likes

According to evcxr/COMMON.md at main · google/evcxr · GitHub there's a way to set the optimisation level with :opt. I'm unfamiliar with all this as well, but I guess you could try to plop :opt 3 somewhere and see if it helps.

Exuese me. I missed append the last line

I append it.

It still takes 280s, here is the whole codes:

:opt 3
:dep rand
use std::time::Instant;
use rand::{distributions::Uniform, Rng};

fn rank(data: Vec<f32>) -> Vec<f32> {
    let mut res = vec![f32::NAN; data.len()];
    let mut sorted_res: Vec<f32> = Vec::new();
    for i in 0..data.len() {
        let n: f32 = data[i];
        let iloc = sorted_res.partition_point(|&x| x <= n);
        sorted_res.insert(iloc, n);
        res[i] = 100.0_f32 * ((iloc as i32 - 1) as f32) / i as f32;
    }
    res
}

fn main() {
    let mut rng = rand::thread_rng();
    let range2 = Uniform::new(0.0_f32, 1.0_f32);
    let data: Vec<f32> = (0..2000_000).map(|_| rng.sample(&range2)).collect();
    let t0 = Instant::now();
    let old: Vec<f32> = rank(data);
    let t1 = Instant::now();
    let elapsed = (t1 - t0).as_millis();
    println!("{elapsed}");
    dbg!(old.len(), elapsed);
}

main()
// out put
281013
()
[src/lib.rs:24] old.len() = 2000000
[src/lib.rs:24] elapsed = 281013

I tried, the result is the same as in Evcxr. :sweat_smile:

You are basically writing an O(n2) algorithm by using insert(). I cannot fathom that the same Python code would do this significantly faster. What's the "equivalent" Python code that you are measuring?

2 Likes

You're also dividing by 0 in the first iteration of the loop

NumPy is a well-optimized library (implemented in C). The timings are similar. No surprise.

You are sorting by insertion sort and counting inversions, which takes O(n2) time.

This can be done in O(n log n) instead, which would improve your performance for n = 2,000,000 by orders of magnitude.

There are multiple ways to do this. One way is to sort using the merge-sort algorithm and also keep track of inversions as you merge sub-sequences.

4 Likes

Exuese me, the code is written in Julia rather than Python. I just found I made the mistake

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