Why does rust binary take so much space?

It may be easier to print SVG.

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Good point. That would probably be more useful anyway as you could still render the SVG if you wanted a bitmap image.

Dead code elimination would likely help improve the bin sizes. I suspect a lot of existing decision-making code would have to be moved to build-time decisions (features provide a good start, there is a lot more that can be done here, like internal use of build-time macros).

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