When the rust overwhelm the c or cpp's refernece amount?

The rust is such good language . However, refernece amount is not such many. Rust community solve this things, I wonder when does it takes the when thr rust's refernece amount ia excel the c or cplusplus reference and such those. Just i wondering. On 2030? or later?

What do you mean with reference amount?

I means that is Quantity of reference materials

Oh you mean reference as in docunentation, not reference as in the &T type. That got me confused for a bit. IMO Rust already has really good documentation. But given that I'm not a C++ programmer, I don't think I can accurately judge it in comparison to C++.

What reference do you feel is missing?

:sweat_smile: I somehow feel OP means "language usage" by "reference".

If that's the question, here's my personal take. Chance of new project written in Rust is already much higher than C/C++, (maybe not true for gamedev). But C++ has huge amount of legacy code bases, and RIIR is ridiculous most of the time. So... I guess there's still a long way to go.

Edit: Another factor needs to consider is that, while Rust is often seen as a C/C++ replacement [1], it's not the only alternative. Not all application needs what C++ or Rust provides anyway, they may just use another language, JS/TS/Go/Python/etc.


  1. let's not debate whether this is actually true â†Šī¸Ž

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I just mean the quantity of the document. Not missing objects of reference of documents.

Rust is newer than C/C++. Lacking a time machine there's not much the community can do about that. (The other side of the coin is that less of the material on Rust is obsolete.)

Anyway, are you already reading all the stuff that's written about Rust every week? The quantity is more than I can find the time to process. So unless there are actual times when you look for stuff and can't find anything satisfactory (and those complaints would be valuable here), I don't understand what needs to be fixed.

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