Last week I got a sort-of working prototype of cargo-open going, but in order to make it work in all cases, I needed more information out of cargo. A few yaks later, I made a PR to cargo that just got in, and I think this week I can start popping the yak stack and hopefully get back to cargo-open
I’m adding debug drawing to my game to help visualize otherwise invisible things in the scene. I’m starting to work on collision detection and I needed a way visualize collision volumes.
- Finishing up a packfile library for the Super Secret Game Project (which will be released separately. but it’s pretty crappy.)
- Prototyping the mobile renderer for the Super Secret Game Project.
- Doing lots of homework (ugh).
- If I have time, working on Visual Rust some more.
Working on xml5_draft. It shows no changes, but I’m slowly chipping away at DOCTYPE states.
I’m implementing “named wildcards” (in need of a more appropriate name) for
TreeRouter in Rustful. They are like path variables (
:id will capture the last section of the requested path in a variable), but they will instead capture a subsequence of a path. You can have a route like this:
/head/*tail and request the path
/head/a/b/c/d, and the router will capture
a/b/c/d in a variable called
Trying to call some compiled Rust code from Arduino C++ because I’m tired of C’s arrays. Not working so far.
Trying to make static site generator (small project) and I am helping with test projects like
How are you doing this without type level integers? Every time I try to hack something like this with traits that have associated constants, I get a compiler panic.
My arrayref package works around this by only exporting macros. It’s a crude hack, and things will be way better (and safer) with type-level integers, but for now it works.
Added a few features to urdict, the commandline interface to urban dictionary. And it’s actually an experiment of the kuchiki library.
word of today:
$ urdict Name Shame The point at which it's too late to ask for someone's name because you spent so much time around them that you should already know it. (Author: Dexpter, August 30, 2015, Def ID: 8378262)
$ urdict -e hey hey A contraction for "Hello, I find you attractive and would like to dance with you, share some drinks with you, and then perhaps have sex with you. Nothing serious, of course, and I doubt that this will result in a long term relationship, but I would appeciate you considering my proposal." Example: Guy at bar to attractive girl: "Hey." Attractive girl to guy: "Go to hell, creep." (Moves to other side of bar.) (Author: D.B. Echo, March 04, 2005, Def ID: 1099714)
listen to the sound clip
$ urdict -s hey | xargs mpv
Hope you like it. And I’m going to add an option to start
urdict as a dictd server, so you can use gnome-dictionary or dcit to access it.
Beside of urdict, I will be back to work on handlebars-rust for some feature requests then.
Could you please call it “'static Site”?
Seriously, I’d be interested in a static site generator in Rust, as it would allow us to generate most of our web properties without switching having to expect an additional stack to be installed.
Hi, I opened an issue about test
I plan to read the full book of rust .
While we’re on the topic of static site generators, I’ve been working on gazetta. I’ve been meaning to re-architect a few things (and add an RSS feed/site map generation) but I’ve been busy with my thesis and it works well enough for my needs.
The main feature is that it is really fast.
I don’t start the project yet but I saw some projects where convert markdown in HTML.
Do you consider to make a team in github (gazetta) for your 3 projects? I can help you =D
I’m really late to the party, but this week I’m converting from Linux to Windows 10, coordinating packaging efforts, preparing for next week’s release.
Translate one tech article “Destructuring” into Chinese.