What's everyone working on this week? (Week 36, 2015)


#15

Last week I got a sort-of working prototype of cargo-open going, but in order to make it work in all cases, I needed more information out of cargo. A few yaks later, I made a PR to cargo that just got in, and I think this week I can start popping the yak stack and hopefully get back to cargo-open :smile:


#16

I’m adding debug drawing to my game to help visualize otherwise invisible things in the scene. I’m starting to work on collision detection and I needed a way visualize collision volumes.


#17
  • Finishing up a packfile library for the Super Secret Game Project (which will be released separately. but it’s pretty crappy.)
  • Prototyping the mobile renderer for the Super Secret Game Project.
  • Doing lots of homework (ugh).
  • If I have time, working on Visual Rust some more.

#18

Working on xml5_draft. It shows no changes, but I’m slowly chipping away at DOCTYPE states.


#19

I’m implementing “named wildcards” (in need of a more appropriate name) for TreeRouter in Rustful. They are like path variables (/products/:id, where :id will capture the last section of the requested path in a variable), but they will instead capture a subsequence of a path. You can have a route like this: /head/*tail and request the path /head/a/b/c/d, and the router will capture a/b/c/d in a variable called tail.


#20

Trying to call some compiled Rust code from Arduino C++ because I’m tired of C’s arrays. Not working so far.


#21

Trying to make static site generator (small project) and I am helping with test projects like
rust-traceroute


#22

How are you doing this without type level integers? Every time I try to hack something like this with traits that have associated constants, I get a compiler panic.


#23

My arrayref package works around this by only exporting macros. It’s a crude hack, and things will be way better (and safer) with type-level integers, but for now it works.


#24

Added a few features to urdict, the commandline interface to urban dictionary. And it’s actually an experiment of the kuchiki library.

features added:

word of today:

 $ urdict
Name Shame
The point at which it's too late to ask for someone's name because you spent so much time around them that you should already know it.

(Author: Dexpter, August 30, 2015, Def ID: 8378262)

Show examples

 $ urdict -e hey
hey
A contraction for "Hello, I find you attractive and would like to dance with you, share some drinks with you, and then perhaps have sex with you.  Nothing serious, of course, and I doubt that this will result in a long term relationship, but I would appeciate you considering my proposal."

Example: 
Guy at bar to attractive girl: "Hey."
Attractive girl to guy: "Go to hell, creep." (Moves to other side of bar.)

(Author: D.B. Echo, March 04, 2005, Def ID: 1099714)

listen to the sound clip

$ urdict -s hey | xargs mpv

Hope you like it. And I’m going to add an option to start urdict as a dictd server, so you can use gnome-dictionary or dcit to access it.

Beside of urdict, I will be back to work on handlebars-rust for some feature requests then.


#25

Could you please call it “'static Site”? :slight_smile:

Seriously, I’d be interested in a static site generator in Rust, as it would allow us to generate most of our web properties without switching having to expect an additional stack to be installed.


#26

there is one https://github.com/cobalt-org/cobalt.rs
I am going to test…


#27

Hi, I opened an issue about test


#28

I plan to read the full book of rust :smile:.


#29

While we’re on the topic of static site generators, I’ve been working on gazetta. I’ve been meaning to re-architect a few things (and add an RSS feed/site map generation) but I’ve been busy with my thesis and it works well enough for my needs.

The main feature is that it is really fast.


#30

I don’t start the project yet but I saw some projects where convert markdown in HTML.
Do you consider to make a team in github (gazetta) for your 3 projects? I can help you =D


#31

I’m really late to the party, but this week I’m converting from Linux to Windows 10, coordinating packaging efforts, preparing for next week’s release.


#32

Translate one tech article “Destructuring” into Chinese.


#33

Nice effort @Scott_Huang. On which Chinese venues are you publicizing your translations?


#34

I publish the translation to rust.cc , also share the github article link to CSDN and this forum . Thanks.

Btw, rust.cc is rust China forum, and CSDN(China Software Developper Network) is biggest Chinese tech website in the world.