What's everyone working on this week (9/2026)?

New week, new Rust! What are you folks up to?

Hey! This is my first time jumping into one of these threads.

I'm currently working on PaintFE, a multi-platform photo editor. I'm a software engineer mostly experienced with C# and Windows, but I'm migrating to Linux and using this project to dive deep into Rust. The main goal is to build a solid, lightweight substitute for Paint.NET.

This week, my main focus is on overhauling the UI to make it smoother and less clunky, and starting work on a new vector-based text tool.

I'm still navigating the Rust ecosystem, so I'm always open to feedback or pointers if anyone wants to take a peek at the code: https://github.com/kylejckson/PaintFE

I'm trying my chance at implementing graphs in Rust, inspired by BGL. The code is at https://github.com/wintermarstice/sinistra.

Meta-answer: I'm going through some crates and updating dependencies, and I discovered how helpful cargo update [--verbose] has become. It now shows you if dependencies are being held back due to MSRV. (It has probably done this for a while -- I've just missed it).

I know rust-version is an imperfect mechanism, but I'm happy with how it is working out.

Curious to know what's so special about 1.87.0 though..