What's everyone working on this week (6/2026)?

New week, new Rust! What are you folks up to?

One of the first "hello world" programs I did in rust 3 years ago was a couple of prime sieves.

I did both python and rust versions. Both seem to have gotten significantly faster since then - same algorithms on the same Macbook Air M1.

E.g. Eratostenes, all primes between 2 and 10**7:

Python: 2.3 seconds -> 1.225 seconds
PyVersion ~3.12 -> 3.14.2

Rust: 0.812 seconds -> 0.37062 seconds
Rustc Version 1.65 -> 1.93

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I'm preparing to publish bevy-eure to crates.io this week with an asset loader and remote trait impls for common Bevy types like Vec3, so that users can instantly derive FromEure for their asset types containing bevy types like #[eure(via = "Vec3Proxy")] pos: Vec3. This is similar to #[serde(with = "Vec3Def")] in serde.
Before the release, we'll dogfood it by migrating all visual novel scripts in our in-development game from YAML to Eure.

Also, I've released a new version of Eure to crates.io and the VSCode extension marketplace.

This week in particular, I'm writing a game for Bevy Jam #7.

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