New week, new Rust! What are you folks up to?
I've been working on some frontend improvements for Are We Game Yet - it now passes the Chrome accessibility audits and loads a lot faster than it used to.
Next step is breaking out the games/resources sections onto seperate pages - the vast majority of the page load time at the minute is taken up by loading the game screenshots, so that should help make the site a bit more snappy
Loading the images according to the "scrolling" position might also be a possibility.. (See f.e. Apple: iPhone 11 - Technical Specifications - Apple , the page weights about 20MB, most of them are loaded whilest scrolling)
We were potentially wanting to split stuff up even aside from the loading issues (e.g. to add categories to the games - the full list is getting pretty long!) - lazy loading is definitely something else I want to look into, though!
A small command-line tool to encode and decode comics, like building comic archives from individual chapters or extracting images from an existing comic.
Also a web framework that makes me learn how hard it is to optimize shared resources in Rust the hard way ^^'
Beginning to add network play to Will. Maybe that will bump the download count from 0 to 2 .
I worked on a new release of my Rust implementation of Physical Based Rendering:
I just published my first crate, bitbash It's a macro to ergonomically work with bitfields.
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