What's everyone working on this week (50/2022)?

New week, new Rust! What are you folks up to?

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I'm nearly at the end of coding a Rust API to replace a Laravel one. What a trip.

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I'm still working on expanding on my examples in my wave function collapse project (GitHub - AustinHellerRepo/WaveFunctionCollapse: Converts nodes and their restrictions into a collapsed node state based on the selected algorithm.). I received a request to implement level generation functionality for GitHub - fishfolk/jumpy: Tactical 2D shooter in fishy pixels style. Made with Rust-lang 🦀 and Bevy 🪶 and it's going pretty well, I just need more time in the day.

A few small projects:

  • A scoring engine backend for CCDC practice (a system that checks service like SSH, HTTP, LDAP, RDP etc) and reports back if they're up and functional or not (basically a fancy port scanner)
  • A wallpaper shuffler for linux (specifically i3wm) using feh
  • Maybe a save game parser for a dead game... haven't touched this one in a bit lol