I just finished to implement a RealisticCamera, but bits and pieces can be executed in parallel and I haven’t done that yet.
@abusch started to contribute parts from his version of a Rust implementation of PBRT last week:
So this must be the highest amount of commits for this repository since I started working on it. He actually started way earlier than me on his project and we were aware of each others efforts, but last week we decided to join forces and I think it was a nice start …
So, what’s left to do this week is to clean up a bit, maybe add the parallel parts for RealisticCamera, write an announcement for the new version (to come) and publish it (and an updated version of the Rust documentation) @ rs-pbrt.org …
Thanks, @abusch, for your contributions !!!
BTW the rings visible in the C++ version (see ticket mentioned in first sentence) are fixed now:
mmp/pbrt-v3#162