New week, new Rust! What are you folks up to?
Working on two presentations:
- Rust Closures (overview)
- Rust Macros (overview -- both declarative and proc macros)
And when those are done, also refactoring the asset storage structure in my game.
I recently changed some more traits to be enums:
Especially integrators and samplers. While first trying to make the compiler happy (again) I noticed that I introduced some new behaviour and had to debug why the resulting images now rendered slightly differently. So I had to go through all 8 integrators and check via test scenes what (and where) went wrong. Should be fixed now ... See details in issue #124
Well I‘m working on a Raspberry Pi bootloader in 64Bit Mode to increase my on device testing throughput while doing embedded baremetal rust on it
Also all my ruspiro-* crates will get a new version to enable them to be useful in aarch64 build targets on Raspberry Pi... but I‘m sure this will take more than just this week
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