New week, new Rust! What are you folks up to?
Making slow but steady progress on revising my code so that it can be no_std
compatible, which is a task simultaneously elegant (just remove or abstract over everything that isn't pure computation!) and annoying (have to avoid lots of libraries and give up features, for variously good or dubious reasons).
At the end of this process, I'm hoping to make a game that runs on a tiny console. Even if that doesn't work, I've found that challenges like this are a good way to prompt making improvements to other parts of the Rust ecosystem (1, 2, 3…).
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