What's everyone working on this week (26/2023)?

New week, new Rust! What are you folks up to?

Just work stuff, though in non-technical news I've been trying to shift away from r/rust due to the Reddit fiasco and more towards...well, here.

I’ve been working on a Rust reimplementation of multi-sample distance field generation – the basic functionality is there, but there are still many features missing compared to the C++ msdfgen, and I want to run some benchmarks as well.

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