New week, new Rust! What are you folks up to?
Just work stuff, though in non-technical news I've been trying to shift away from r/rust due to the Reddit fiasco and more towards...well, here.
I’ve been working on a Rust reimplementation of multi-sample distance field generation – the basic functionality is there, but there are still many features missing compared to the C++
msdfgen, and I want to run some benchmarks as well.
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