New week, new Rust! What are you folks up to?
I will work on adding progress bars to the MLT render loop, See issue for it ...
I finished adding a basic I2C API to lpc82x-hal, now I'm working on supporting more low-power modes. After that, I plan to update the documentation and release version 0.2.
I working on adding support stm32f4-discovery
board for bobbin-sdk.
After a busy couple weeks I hope to find a bit of time to work on uom
(type-safe zero-cost dimensional analysis) and continue the thermodynamic temperature vs. temperature interval efforts.
Still having some fun with vulkano, which just saved me from myself for the first time (I didn't fully realize that commands in a command buffer could be scheduled simultaneously)
I'm trying to get some reasonable linking behaviour for my Game Boy assembler. It's tricky because some instructions' length depends on the addresses they target, and those addresses can depend on arbitrary expressions, including (indirectly) the length of the instructions targeting them.