New week, new Rust! What are you folks up to?
I'm working on my MMO engine, specifically I'm working on how I want to handle sector over sector in Doom style level.
I have made the first release of spielrs_diff 0.1.0. It is a library which compare two tree direcories asynchronously through tokio and return true in case that both are different. Useful to create watchers in servers. I will include more features soon
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