New week, new Rust! What are you folks up to?
Lots of code review for PRs to
uom (Units of measurement – type-safe zero-cost dimensional analysis) over the last week. I also submitted a PR to rust to fix
missing_docs warnings in proc-macro crates.
I’m working on an embedded-hal driver for various RC protocols. So far, I have added support for writing cppm signals, and reading frsky S.bus. Next I’ll try to tackle frsky smart port for telemetry.
As I’m doing that, I have added some features and docs to stm32f1xx_hal, most recently more configuration options for the UART ports.
Polishing and documenting an almost pure Rust interface+debugger+flash loader for STM32 devices. Should be finished and published by next week . It allows to directly flash and debug STM32 devices without having to set up a debugger and
openocd in different terminals.
Finished updating the UI screens for my game, next is to:
Fix a bug where holding attack while walking freezes the character on the first frame.
Improve game play experience:
- Can’t see some attack animations at 60 FPS – have to make more sprites and adjust delays.
- It’s difficult for players to have such a small window of a few ticks for key press detection, so gonna add some logic to tolerate key presses that are made too early
Also set up a patreon page