New week, new Rust! What are you folks up to?
teaching myself rust gamedev by trying to port a game written in löve (lua) to rust using ggez which is inspired by the api. https://github.com/booyaa/rust_gameing
Last week was mostly reviewing
uom (type-safe zero-cost dimensional analysis) pull requests. This week I’m hoping to get those merged and then perhaps get back to the great thermodynamic temperature vs. temperature interval issue.
Still porting an old simulator from D to Rust.
I’ve also ended up writing a metric thing for tracking performance in multithreaded, high-contention cases that I might be able to release. On a related note, I’ve discovered that Rust’s built-in Mutex is really fast on Windows. Often faster than a spinlock faster. Much to my annoyance.