What's everyone working on this week (15/2018)?


#1

New week, new Rust! What are you folks up to?


#2

teaching myself rust gamedev by trying to port a game written in löve (lua) to rust using ggez which is inspired by the api. https://github.com/booyaa/rust_gameing


#3

Last week was mostly reviewing uom (type-safe zero-cost dimensional analysis) pull requests. This week I’m hoping to get those merged and then perhaps get back to the great thermodynamic temperature vs. temperature interval issue.


#4

Still porting an old simulator from D to Rust.

I’ve also ended up writing a metric thing for tracking performance in multithreaded, high-contention cases that I might be able to release. On a related note, I’ve discovered that Rust’s built-in Mutex is really fast on Windows. Often faster than a spinlock faster. Much to my annoyance.


#5

I’m working on a TUI for discourse forums like this one. https://github.com/sajattack/discourse-tui In fact I’m using it to post this right now.