New week, new Rust! What are you folks up to?
I'm experimenting writing a game where you program an AI to fight other players' AIs (or build cities, or colonize spaces, for example).
sc-executor-wasmtime from Substrate (the blockchain framework) has everything I need: deterministic WASM sandboxing and FFI generation.
I'm also open to ideas about game design: the available programmable characters may be Ferris, rust fungi, oxide... both centralized intelligent entities (with a big AI), and little, locally stupid but socially efficient colonies like ants or mycelia (with a very constrained AI).
Building a jira-tui while learning rust at the same time.
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