New week, new Rust! What are you folks up to?
I published an in-progress game last week: https://github.com/hannobraun/vndf
This week, I plan to work on it some more. My current focus is code cleanup, as a lot of it is experimental and quite repetitive.
I'm currently working on figuring out sparse file support for my archiver: https://gitlab.com/asuran-rs/asuran/
Probably going to end up wrapping the hole detection logic into a crate, as I am not currently aware of a good library for it.