Is it possible to do something like:
@location(0) bit_map: array<u32, 16>,
@location(4) blk0: array<u32, 16>,
@location(8) blk1: array<u32, 16>,
};
in wgsl/wgpu ?
why do you want this ?
I'm encoding some data into the vertex attribs and I want to index into them
why not 4 vec<u32>
?
I can't index into it
why not a mat4x4<u32>
?
It only supports mat4x4<f32>
Thanks!