Vulkano scaling the view matrix

When looking into the teapot example of vulkano, I found that the view matrix is scaled by 0.01 on this line. Can someone explain why that is the case?

When removing the scaling and instead moving the camera back by 100 and extending the far plane to 1000, weird artifacts start appearing.

1 Like

This topic was automatically closed 90 days after the last reply. New replies are no longer allowed.