There is a D library I'd like to include in my Rust project. The source is accessible on Github (https://github.com/CyberShadow/RABCDAsm) so custom compilation is possible.
I know about C-ABI, bind-gen, etc but the D ecosystem is completely new for me. To be honest, I'd like to integrate this "the fast way". Sadly I couldn't find existing crates for SWF decompilation.
Is there a step-by-step guide about integrating D into Rust? Googling didn't result in any meaningful information on my end.
Thanks for reading!